Events in Rainbow Six Siege have almost looked like events

You can endlessly look at three things: how the fire burns, how water flows and how much you need to be bloomed to buy all events in a new event that takes place in Rainbow Six Siege. And if you have not forgotten, we promised to make a separate video in early April, where we will analyze the events in our favorite siege in detail. Now this topic is more relevant than ever, because unique events are no longer as bad as before, but they still have not become good. The recent cowboy event is excellent confirmation of this-it will begy better, but you still need to start five thousand rubles to collect all the skins. We believe that this policy is not entirely correct and we have excellent options for how to fix it.

First, let’s talk about what events are needed for. The most important goal is to return the old players who have not gone to the game for a long time, perhaps even attract new ones, and make them stay there as long as possible, and it is desirable that they do not throw the project at all.

To support the event, developers use various methods. Firstly, visual: for example, they update the old map, change the weather on it, process the main menu in the style of the event and all in this spirit. Secondly, gameplay: for example, add a new mode. Thirdly, lutus: various clothes, skins, hats, shape and similar things. Fourthly, this is uniqueness: the event should pass a limited amount of time, and all things can be obtained from there only during a specific time, and nothing else. This attaches him to special significance, which is why it is necessary to make it so that the players spent as much time as possible in it, and that they like it.

Now let’s take a look at the whole list of events that were in the siege for its entire existence: the outbreak was the first edition of the siege after two full -fledged years of life, then the summer, which took place in 2018, which consisted only of donate packages, it could not even be called a craft, most likely it was an experiment to look at the reaction of people to such things. After that, there were Halloween and Pervorelsky, which, in our opinion, came out so -so. Then there were mini-events, where we were added an updated rating, but this was also an experiment to collect feedback and look at how people would perceive the peak and ban system in rating games. Once it was a road to Six Invitational with thematic packages, and the second time Ranked Reborn to collect information about this system. And then, finally, a year and a half after the outbreak was released, we received a cowboy event, which can be called the second everal event after the outbreak after the outbreak.

There was everything in the outbreak – a unique gameplay that opened the siege from the other side, and not just PVP, but a full -fledged PVE, and not just against terrorists, but against the aliens, which in the realities of the siege looked unusual, but cool. There were also new locations, plot and of course skins. Yes, they were built on a donate, but it was the first such event in the siege and it can be assumed that it cost a lot of effort and money, and that is why it closed it for a certain price tag with thoughts “Here’s a PVE event, mini plot and new locations, and cosmetics will have to open for money”, but even in this event, it was possible to get 4 donated packets for free, simply for free, simplyEntering the game. There were also tasks not on packages, but on the backpacks, which, by the way, were also more or less interesting, and not just “destroy 20 drones” – it was necessary to go through the card at a certain level of complexity and kill certain opponents for a certain number of times.

The developers even then announced that the event will be limited in time and will never return to the game again. Someone else joked that because of the popularity of the outbreak they would make a separate game from it, and in principle, you realized what we are talking about, but about this somehow another time.

In addition to all this, then partly tested https://xlcasino.uk/ the ability of the NOMAD operative and how the mechanics of leaning from the airzhab will look like. So the event can also be called technically useful, because thanks to those tests in the game, nomad appeared.

After that there was a summer event consisting of 99% of donat. Yes, the skins were funny, but much weaker than in the outbreak. But as we said earlier – with a huge degree of probability, it was an experiment. And everything would be fine, but people reacted normally to this, and the anniversary in their future events continued to close the skins behind a huge price tag. We will also omit the event in the input of the peak and ban, we will assume that it was just a pleasant bonus and no more, but I wanted to note the usefulness of the road to Six Invitational, because thanks to it, the prize fund of the tournament increased from half a million to as many as two, and the remaining money went to maintain other e -sports events that will be held throughout 2019.

And let’s move on to the events that were this year. When showing the 2019 roadmap, the developers put a special emphasis on the fact that in the middle of each season, the off -season event will wait for us, which means that they heard the community and decided to do this aspect of the game. You can now say something by the type of “it would be better to correct bugs”, but we are in a hurry to immediately answer this, “Another siege team is made, which are not responsible for correcting bugs. She has only one goal – to develop events « .

As a result, we received a visually converted house on Halloween, which was before the announcement of the fourth year of the game, most likely then the team was responsible for such events in the game. True, this event did not bring a radically new one, just a well -converted card and endless exit from the lobby during the match. Then, there was an event on the first of April and the amazing task of “kill 20 drones”, which was extremely difficult to fulfill, if only because you were killed by the Timmamites so that you did not interfere with this task, and again endless exits of the match, but less already less. By the way, many complained about the house because it was too dark, and the plane, because it was too bright, but it is most likely a matter of taste and since these are limited events, this detail can be missed.

Then a cowboy event appeared, which for the first time after a year and a half added a new fan regime from which no one has finally pushed and it is really interesting to play for a while. The event itself was an abbreviated round of 3 to 3, where one team needed to defend a point, and the other, on the contrary, to capture it. Of the weapons, we were given only two-barrel shotgun and revolvers, so that we would definitely feel like real cowboys.

But let’s now on the facts. From all of the above, the following conclusions can be drawn:
– We will consider only outbreaks for the events, the first -April, Halloween and Kolota. We will call the rest with experiments and pleasant bonuses, but not in any way.
– the visual component of new or redistributed location is always on top. There are no problems with this, from time to time it gets better and better.
– The only full -fledged event was only an outbreak, but it also had big problems with a donation, although it was many times more options to get free cosmetics than three others. We conclude that the events consist of a huge amount of donat.
– In the rest of the events, we were given one package for free, and the second we had to receive, performing an incredible uninteresting task.
– From this we can conclude that events are also not entirely interesting.
– Not all events was a unique regime.

We agree with the new system, according to which the 4th Ivent should be released in the year, this is quite normal, we only need to turn them into full -fledged independent events. Firstly, it is necessary that each event ideally adds a new fan regime, for example, like cowboy shootings 3 to 3, because it turned out cool, because you can do something interesting if you want. Secondly, to make a new mini card for a new mode or process the old one, here to choose from the developers, which is better for them, we will agree with any of the options, the main thing is to do it efficiently. Thirdly, you need to completely reconsider the events, because they are too stupid and only spoil the impressions of the gameplay, take the same moment when the allies killed you on the plane so that God forbid you destroy the enemy drone. Moreover, it is far from necessary to go for examples: in the same outbreak it was almost perfect, for example, to kill certain enemies or to pass an event on a higher complexity.

As an example, take a cowboy event. There, the package was issued for 10 rounds won, that is, you are not straining at all to get this bag and in 30 minutes you calmly fulfill this condition. It would be possible to do it: the first is to find 10 suspended medals on the map and destroy them, the second is to find the Easter lines, which by the way were a lot, and for every 3 you would have been given a package, the third – to take 5 times the top one, the fourth – kill five opponents in the head. And then what we bring to-do as many diverse as possible, and most importantly at least somehow interesting tasks, so that they feel challenge and they would not spoil the gameplay, and give out one package for each task. Suppose you received 4 packages for completing tasks, one was given free at the entrance to the game. Here is 5 already, cool.

Fourthly, the most ingenious thing that has been walking in Reddite for more than a year. During the event, make a special scale of the event of the event package when playing only on a new mode or map, the principle is simple – the more you play, the higher the chance of falling out a special package. What is the complex in this? No one loses anything, and you get a huge respect from the player community. And those who have money would still buy most of the packages, all the same, players who do not have money, or they just do not like to utter your bags for money for money, and they were pleasant for them.

Also, let’s touch the weekly tasks of Ubisoft Club and Chellenge, which go out for various holidays and birthdays of operatives, including rewards for them. As everyone already knows, they are quite monotonous, let’s say to destroy 20 opponents in the anti-terror or play for a particular operative 2-3 times, that is, just play for him in the round and everything-the task is counted. Of course, this is better than nothing, but why not improve them? For example, take a top several times, kill 5 times certain operatives, do not die for a few rounds and so on? What is the difficulty to make these challenges at least somehow look like Chellenge? We also believe that in addition to weekly tasks, they need daily so that the players have a constant interest in the game. For example, win one on one or play five rating matches in a situation. You can even make a certain set of tasks, but if only they were interesting and just every day and a week to mix them in different ways.

We also want to note awards for completing tasks for birth days, and the tasks themselves. Endlessly destroying enemy devices and drones are not at all fun. In the game, there are excellent unique tasks with good and high -quality frames, why not raise rewards for birthdays at least to their level, otherwise these endless skins with stars begin to enrage. Moreover, earlier there were awards like a machine gun of a tachank or a Kavirera pistol. Why the developers did not continue to release something similar for other operatives? The question remains open.

And finally, I want to say a few words about ordinary packages. The game has levels that are swinging for the experience gained for completing various tasks. The question immediately arises – why are these levels in the siege, if nothing gives for them? Suppose that for every 5 levels you can make sure that the player is given a free package and that’s it – the problem instantly decide. It’s so easy to do. By the way, in Reddte, they offered to give several packages depending on what rank the player is calibrated at the beginning of the season. Conditionally take the maximum number five, and the smaller your rank after calibration, the less you will receive packages.

Probably, we voiced all the current problems with events and challenges in the game. Note that there is, of course, growth, but it is very slow and I would like something really cool.